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Preview for the real-time combat coming in 0.6
February 13, 2020
by
FealtyDev
Hello everyone, I have failed to post here for a very good reason - there are a million things going on. Beyond planning, team building, and all the other work that goes into creating a thing, I have...
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0.5.1 Bug Fixes
February 02, 2020
by
FealtyDev
New update tonight that fixes all the new bugs reported by everyone. A million and a half thanks. We are starting to get into the really-weird and super-circumstantial bugs that I would likely never...
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Release 0.5.1
January 31, 2020
by
FealtyDev
0.5.1 is here with a slew of bugs and small improvements. The thing you are most likely to notice is how ruthless other families are. Bit reckless, really. Play it, share it, critique it!...
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0.5.0 Bug Fixes
January 28, 2020
by
FealtyDev
Today a humble but important update :) The focus here was fixing stuffs [sic] and adjusting the game flow so you can actually progress. Dig in! NEW Improved keyboard + mouse controls Pan with arrow ke...
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Release 0.5.0
January 22, 2020
by
FealtyDev
#0.5.0, #release
0.5.0 stable builds are rolling! If you have been following along you know the game has been growing but the last two weeks have seen some real form start to emerge. Frankly, this release ended up bei...
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New 0.5 builds - tutorials, flavorful text - everything except AI
January 18, 2020
by
FealtyDev
Rolling out a new 0.5 build. A LOT went in last week and I think we have all the bugs squashed. The AI needs love, and thats my focus the next few days before releasing the official 0.5. Give it a whi...
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New 0.5 build tonight
January 15, 2020
by
FealtyDev
The final bugs are slain and I will have a new build out in a few hours. With the code done, I will then be able to write the missing game text Looking forward to sharing our progress soon...
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Thanks for all the testing!
January 12, 2020
by
FealtyDev
Thanks to everyone who helped with testing! The extra eyeballs made all the difference. If you missed it, then check back soon when the 0.5.0 launches "for real"! Thank you!...
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0.1.5.0 is now 0.5.0, and is ready for testing!
January 11, 2020
by
FealtyDev
The release candidate for 0.5.0 is now available. I might add in one or two more tutorials, but otherwise the release is feature complete. A lot of stuff went into 0.5.0, and I'll have a full change l...
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Serfs, Yeomen and Tradesmen - Oh My!
December 26, 2019
by
FealtyDev
This post is about a week late and I am putting the last bits of 0.1.5 together. Besides the impact of the holidays on things, the past two weeks have been tough and slow in progress. The game stuc...
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Tech Debt Tuesday - Game Strings - Part II
December 17, 2019
by
FealtyDev
Welcome back to Tech Debt Tuesday . Last week I shared with you the major pitfalls with how the Fealty code handled game strings, and some pain points you might encounter if you are doing something si...
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0.1.5 is coming
December 16, 2019
by
FealtyDev
0.1.5 is coming, adding more meat on the bones for our fledgling game. I want to release by the weekend before the Christmas madness descends so I had to push a few items to 0.1.6. Specifically, I wa...
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Tech Debt Tuesday - Game Strings - Part I
December 10, 2019
by
FealtyDev
Hello, my dear people. It has been almost a month since I wrote to you last and it has been a busy time. There is always a lot to do, of course, and the first casualty becomes writing. But the good ne...
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Version 0.1.4.1 - Bug Fixes
November 24, 2019
by
FealtyDev
Hey y'all, I am releasing 0.1.4.1, a small update with a couple of changes, and some bug fixes. Changes: * New Pause effect (so you won't throw up) * Redid the bug report window, check it out. It's...
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0.1.4 - Known Issues & skipping straight to 0.1.5
November 19, 2019
by
FealtyDev
Hey everyone! A big thank you to everyone who played 0.1.4. Though the game is still simple, your feedback on the UI from these early moments is critical. It is evident from the history of the game's...
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Alpha 0.1.4 Release
November 15, 2019
by
FealtyDev
1
The last time I made a stink about a release was a little over 6 months ago and, frankly, the game was admittedly horrible. Actually, it was unplayable. But it existed. This fact was very important...
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0.1.4 is like this |---| close
November 14, 2019
by
FealtyDev
1
Hello people of the world! And hello to Itch.io! This is the first post on here, and I am excited. Itch has some great features to make getting the game out there easier, and I am looking forward to m...
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