Alpha 0.1.4 Release
The last time I made a stink about a release was a little over 6 months ago and, frankly, the game was admittedly horrible. Actually, it was unplayable. But it existed.
This fact was very important (to me!) because I had just rebooted the project after learning some hard lessons. Getting back to something that was at least recognizably a game was important for my self confidence. Since that release the idea of Fealty has continued to form and crystalize. A lot of the progress is evident on the surface, but a lot of it is beneath the covers in the technology that powers the game.
Today I am happy and proud of releasing 0.1.4 to you. I think this version has started to capture what I am trying to do, and I hope that speaks to you.
I wrote many words already about all the things that went into this release if you are interested.
Let me know what you think!
Files
Fealty
Lead your family in a strategy-RPG about relationships, logistics, and Fortuna
More posts
- Preview for the real-time combat coming in 0.6Feb 13, 2020
- 0.5.1 Bug FixesFeb 02, 2020
- Release 0.5.1Jan 31, 2020
- 0.5.0 Bug FixesJan 28, 2020
- Release 0.5.0Jan 22, 2020
- New 0.5 builds - tutorials, flavorful text - everything except AIJan 18, 2020
- New 0.5 build tonightJan 15, 2020
- Thanks for all the testing!Jan 12, 2020
- 0.1.5.0 is now 0.5.0, and is ready for testing!Jan 11, 2020
Leave a comment
Log in with itch.io to leave a comment.